Asus EP121 Tablet Review (Cintiq Alternative)
What is the Asus EP121?
The Asus EEE EP121 tablet/slate is a great multi-purpose device.
For artists, it has a 12″ wacom screen that has 256 levels of pressure sensitivity.
For people looking for a tablet or new laptop, it is a lightweight, relatively high resolution full windows device, with bluetooth hardware keyboard, that accepts up to 10 finger multitouch. Use it as a tablet, use it as a laptop, the power to do both!
For hardware buffs, it has a 1280x800 touch(capacitive) and pen sensitive (electromagnetic) input screen, with potentially a 64GB SSD (solid state hard drive), 4GB DDR3 ram, 802.11n/g/b wireless, 4.5hr battery, stereo sound, 2x usb 2.0, 1 mini HDMI port, and a 2MP camera.
An in depth review of my experience using it as an art tablet and a laptop+ conventional tablet follows.
Creating an Asteroids Flash Game Using the Display List Part 5: Lives, Scores, Restarting, Pausing, Creating Levels, and a Basic GUI
In the last section, we created a way to detect collisions, created particle explosions, and broke the asteroids up into smaller pieces when hit.
In this section, we’ll keep track of the lives, score, make levels, and create a GUI for starting, restarting, and pausing the game.
Begining Flash Game Programming and ActionScript Programming Part 2 ALTERNATIVE (FOR MAC OR LINUX USERS): Downloading and Setting Up Eclipse (with the flash builder plugin) and Compiling Your First Program
Who This is For
This post is primarily for anyone that has to use Eclipse for actionscript programming, which is primarily for Mac, Linux, or even PC users who would rather use the eclipse platform.
FlashDevelop is only supported in windows (programmed using C#), so if using a Mac or Linux, you would have to use Eclipse with the Flash Builder plugin, or the Flash Builder, or for Mac users, code in the Flash IDE (CS3, CS4, CS5, ect).
Continuing
In the previous section, I listed pros and cons of creating games in ActionScript, as well as useful terms you may encounter when programming in ActionScript.
In this section, we will download and install Eclipse (with the Flash Builder Plugin), and create our first program.
(NOTE: I installed using windows, but using a Mac or Linux should be something somewhat similar — I’ll later try to borrow a Mac, and install Ubuntu to have screen shots from them as well)


