Author name: Chris Moeller

Working on NetBook game (SpellBinder) for the Intel Level Up 2010!

I’ve been working on a game for the Intel Level Up 2010 Competition. I had posted an idea, but hadn’t had time to work on it much, but got selected as a finalist for the Netbook section! It’s a side scroller / platformer game using box2d for interesting game play additions. Due in the end …

Working on NetBook game (SpellBinder) for the Intel Level Up 2010! Read More »

Solved resize problem/ scaling and aspect problem in flash as3…

I’ve been thinking about setting up my game for redoing the size of the graphics, so computers with high resolution displays(like mine and most gamers) could benefit from the look of the game, as well as people with small screens(800×600 -1024×768- average mid west american).On setting flash to scale to 100% width and height, it …

Solved resize problem/ scaling and aspect problem in flash as3… Read More »

Working more on flash Diablo game– porting to engine.

Porting my Diablo/RPG game to my game engine to hopefully tidy up development, and seperate basic functions from the game itself, to abstract them into two seperate pieces. Finally got the hero moving again, and the screen scrolling, as well as the A* and collision working. I added entities+ enemies, and going to work on …

Working more on flash Diablo game– porting to engine. Read More »

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