ActionScript 3

Creating an Asteroids Flash Game Using the Display List Part 3: Creating Asteroids

In the last section, we created bullets, and a method of wrapping the ship and bullets to the other side of the screen when they reach an edge of the screen. In this section, we’ll create an asteroids class that allows us to make a variety of asteroids quickly and easily. We’ll also move them …

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EMANUELE FERONATO’S New Book: Flash Game Development By Example

One of my favorite Actionscript game programming blogs is http://www.emanueleferonato.com. He has been around for quite a long time, and when I decided to go into flash/actionscript from C++, for game programming, his old posts were invaluable. Check out his book, if you’re interested, let him know, or pick up the book! $25 for the …

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Problems with Embedding SWFs in ActionScript or Flex

There are two ways of including assets (images, swf animations, music, ect) in your flash application. Either use the URLLoader to load the files externally, or embed your assets, so you can distribute just your swf, and not need to include any other files. It sounds straight forward, but there any many places Flash may …

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Storing and Loading External Level Data and Information in XML

Have you ever accidentally hardcoded information into your program, to later realize it would be easier to not have to compile for small changes? Storing information in XML allows you an easy way to change parts of your program, without needing to re-compile. You can store entire levels, character definitions, and directions to artwork from …

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