Android

How to Get Distance field fonts in LibGDX using Hiero, and finding an updated version of Hiero

Distance fields are used in LibGDX for being able to make fonts clearer when resizing them, which allows you to have clearer text using just one font size on all devices instead of needing to include several (or have low quality looking text) LibGDX Wiki Instructions, or what not to do The LibGDX official wiki …

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Android Studio Application Development Book Review Giveaway!

I recently reviewed “Android Studio Application Development”, and Packt Publishing has been gracious enough to allow me to raffle off 3 e-copies of the book! Comment, and let me know why you would be interested in the book, and I’ll use a random number generator to select 3 people! So then check back (or leave …

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Pickup a great LibGDX tutorial book that I was one of the technical reviewers for!

Learning LibGDX Game Development is a great LibGDX tutorial book that I have the pleasure to be associated with 😀 I mainly just double checked everything, made sure it was easy enough to follow, but the author did a surprisingly concise, yet well thought out series of tutorials, culminating in having a finished “runner” type …

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Unity basic for Android and iOS now free!

Good news for all you other indie developers out there- Unity basic for Android and iOS is now free! http://blogs.unity3d.com/2013/05/21/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer/ Unity basic seems like it would be more than sufficient for the needs of most indie developers. This means that there will be a lot more people trying out Unity, publishing games, and making the …

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AndEngine for Android Game Development Cookbook Review

I really enjoyed this book because it appears to be helpful both to game developers who want to start using the AndEngine, as well as people that might be new to game development in general. Every cookbook “recipe” is something that you will need to use eventually while programming games, but it’s laid out so …

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LibGDX demo platformer for 2d side scrolling game like Mario!

Since I had seen this post: http://www.badlogicgames.com/wordpress/?p=2870 on Badlogic, about adding a new maps API to libGDX, as well as a side scrolling demo into the official source, I have really wanted to see it in action, and play around with it a bit. So, I finally got around to downloading the source for LibGDX …

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How to start creating android games using the LibGDX game development framework (UPDATED with gdx-setup-ui.jar)

NOTE: This is an updated version of a previous article, since it is now much easier+faster to create a LibGDX project using gdx-setup-ui Why Android? I’ve been creating games using flash/actionscript for a while now, but have really wanted to get started with android game development, since it’s an open source platform, the sky is …

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Ackmi Dress Up 2 released!!!

Ackmi Dress Up 2 has finally been released after many months of development! You can now download Ackmi Dress Up 2 on your Android Device from the market: https://play.google.com/store/apps/details?id=com.ackmi.dress_up2 You can also play the game in your browser on your PC at: http://www.ackmi.com/games/ackmi_dress_up2/ Or install on the chrome store at: https://chrome.google.com/webstore/detail/ackmi-dress-up-2/eakhdachoeaahiiioejemhnkejmlmpgl

Making money on Android – tips from an Android developer

I decided to start posting articles to update other Android developers with information I’ve found from in my games released in the past 3 years. First Game My first released Android game: Ackmi Dress Up was released on the Android market in the end of 2011, and is still going pretty strong, with regular updates. …

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