Using Box2d to Create a Side Scrolling Game — Part 2: Adding Keyboard Input and An Enemy
This article will show you how to add user input to control the “hero” object created in the previous article.
Additionally, we will add an enemy that will wander back and forth, stop and reverse direction at the ends of the screen, and will bounce up the hero when jumped onto.
Using Box2d to Create a Side Scrolling Game — Part 1: Intro and Setting Up Box2d
The purpose of these articles will be to make a basic side scrolling type game using Box2d to handle collision detection.
This article will show you how to set up a project with box2d, and start creating objects to be used in a side scrolling type game (such as Super Mario Brothers).
Working on NetBook game (SpellBinder) for the Intel Level Up 2010!
I’ve been working on a game for the Intel Level Up 2010 Competition. I had posted an idea, but hadn’t had time to work on it much, but got selected as a finalist for the Netbook section!
It’s a side scroller / platformer game using box2d for interesting game play additions.
Due in the end of September, so I have a little over a month. Have finished a lot of the basic gameplay interactions (2/3rds) but still have a ton of work to do. Level design, game play design, artwork, bug testing, and converting to c++ for a major boost in speed.
The demo is at:
http://chrismweb.com/games/SpellBinder/

