Flash

Spine – 2D skeletal Animation software + runtimes KickStarter- discounted for 2 more days!

I funded this awhile ago, and it was very relevant for a project I was working on, but if you guys are interested- the KickStarter has it discounted quite a bit: http://www.kickstarter.com/projects/esotericsoftware/spine I’m using it instead of flash for animating characters for my game, and it does a good job, as well as being lightweight. …

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Review of Box2D for Flash Games (Author: Emanuele Feronato)

Emanuele has come out with a new book, which is a great overview of using Box2D with real-world examples. He had announced it back in the end of November on his blog ( http://www.emanueleferonato.com/2012/11/28/box2d-for-flash-games-book-is-on-the-shelves/ ), and I couldn’t wait to get my hands on it. (Example of one of the “Totem” like game you create, …

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Review of Flash Game Development by Example (Author: Emanuele Feronato)

When I found out the author of the largest Flash game development blog had written a book, I was very eager to pick it up and try it out. (his announcement on his blog HERE) Emanuele’s blog has been around for many years, and he has great information from starting out in actionscript and beginning …

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Begining Flash Game Programming and ActionScript Programming Part 2 ALTERNATIVE (FOR MAC OR LINUX USERS): Downloading and Setting Up Eclipse (with the flash builder plugin) and Compiling Your First Program

Who This is For This post is primarily for anyone that has to use Eclipse for actionscript programming, which is primarily for Mac, Linux, or even PC users who would rather use the eclipse platform. FlashDevelop is only supported in windows (programmed using C#), so if using a Mac or Linux, you would have to …

Begining Flash Game Programming and ActionScript Programming Part 2 ALTERNATIVE (FOR MAC OR LINUX USERS): Downloading and Setting Up Eclipse (with the flash builder plugin) and Compiling Your First Program Read More »

Creating an Asteroids Flash Game Using the Display List Part 4: Detecting Collisions and Creating Particle Explosions

In the last section, we created an asteroids class to easily create a variety of asteroids, as well as move them around on screen. In this section, we’ll create a way to detect collisions between the asteroids and the ship or bullets, and create particle explosions when the collisions happen, as well as break apart …

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Creating an Asteroids Flash Game Using the Display List Part 3: Creating Asteroids

In the last section, we created bullets, and a method of wrapping the ship and bullets to the other side of the screen when they reach an edge of the screen. In this section, we’ll create an asteroids class that allows us to make a variety of asteroids quickly and easily. We’ll also move them …

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