I’ve also been developing a decent set of UI components in both of the editors that I can style differently and use in the game. Things like a 2d scrollable window, a class to handle, position, and handle children of those windows, and much more.
Right now I am again back to focusing on graphics. Worked a lot on trying to make realistic cartoon grass, but I think the details on top of the grass will be what makes the world more “3d” . So now that I have some decent looking roads and base grass tiles done, I’m going to be modeling and rendering out the other objects in the game.
Need to add:
-ditches/holes in the earth
-buildings (1 and 2 story along with round ones)
After that, I’ll clean up the characters a bit- fully model the faces, correct the anatomy, and creat new monsters that generate better silhouettes than the wolf.