New Blog about New topics in computer graphics!
I’ve decided to start this blog to talk about new games / movies, short movies and even ads that are visually impressive (and backed by good content). I’ve been into cg for a long time, and have been using 3d studio max since R3, but have focused more on programming. Still, my favorite movies of […]
Spiderman Shattered Dimensions Review…
I renter “Spiderman Shattered Dimensions” for wii to try it out, since I like a good spiderman game. To sum it up in one sentence: one of the worst spiderman games I’ve played. The reviews are a little above average, and the concept sounds cool, but the controls are frustratingly bad. I’ve had to go […]
Working on NetBook game (SpellBinder) for the Intel Level Up 2010!
I’ve been working on a game for the Intel Level Up 2010 Competition. I had posted an idea, but hadn’t had time to work on it much, but got selected as a finalist for the Netbook section! It’s a side scroller / platformer game using box2d for interesting game play additions. Due in the end […]
Solved resize problem/ scaling and aspect problem in flash as3…
I’ve been thinking about setting up my game for redoing the size of the graphics, so computers with high resolution displays(like mine and most gamers) could benefit from the look of the game, as well as people with small screens(800×600 -1024×768- average mid west american).On setting flash to scale to 100% width and height, it […]
Adding User interface to diablo flash game (Nemesis)
I re-added the ability to create items with the item manager today, and “pick up” the items. The problem is, to get the items back to full functionality, I need a window system for the inventory window. Beyond that, for character traits/states/exp, and quests, I need windows as well. So I tried out creating a […]
Working more on flash Diablo game– porting to engine.
Porting my Diablo/RPG game to my game engine to hopefully tidy up development, and seperate basic functions from the game itself, to abstract them into two seperate pieces. Finally got the hero moving again, and the screen scrolling, as well as the A* and collision working. I added entities+ enemies, and going to work on […]
Trying Ubuntu again….
Ok, Ubuntu is now up to 10.04, so I think it’s time to try it again since the last time I tried it (9.04? Hardy Heron). It looks pretty cool like before so far, but some major inconveniences that they haven’t fixed yet. A “security feature” is asking you for your password on anything it has to […]
Also a Quick Note…
Project planning for next game
I’ve spent the last month or two trying to look into project planning ideas/methods/techniques, and in the process learning about design. Have found mostly general tips, nothing too great aside from a professional project outline in my “The art of game design: A book of lenses” by Jesse Schell. Overall a great book on things […]
Migrated from FTP on my server
Blogger changed, so now you can’t post to ftp directly anymore. I had it push my posts onto my websites homepage (https://www.chrismweb.com), and parsed the file using php to display only the content 😀 Took awhile to get it working, and it stinks that it is no longer a valid option, btu I guess I’ll […]