Beginning Flash and ActionScript Game Programming Part 10: Input and Event Handling

Beginning Flash and ActionScript Game Programming Part 10: Input and Event Handling

In the previous sections, we looked at how to create graphics on screen using vector drawing.

In this section, we’ll look at Flash and Actionscript specific concepts, event handling, and keyboard and mouse input.

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Beginning Flash and ActionScript Game Programming Part 8: Basic Programming Concepts-Classes-Inheritance

In the previous section, we learned the basics of creating classes, and how to create objects from the classes we made.

In this section, we’ll go into more detail about creating classes, specifically inheritance, which allows you to save time when creating simmilar objects.

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Beginning Flash and ActionScript Game Programming Part 6: Basic Programming Concepts-Functions

In the previous section, we learned about loops and using loop, which allow us to perform multiple actions repeatedly and quickly.

In this section, we’ll look at creating functions, which allow us to create re-usable code, and seperate parts of code that do specific actions, in meaningful ways.

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Beginning Flash and ActionScript Game Programming Part 3: Basic Programming Concepts-Variables

In the previous section, we downloaded and installed FlashDevelop, created our first program project, and traced out some text to the console, which is used for debugging your program.

In the next few section, we’ll look at basic programming concepts you need to know to program in ANY language.

In this section we’ll learn about variables.

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Beginning Flash and ActionScript Game Programming Part 2: Downloading and Setting Up FlashDevelop and Compiling Your First Program

In the previous section, I listed pros and cons of creating games in ActionScript, as well as useful terms you may encounter when programming in ActionScript.

In this section, we will download and install FlashDevelop, and Create our first program.

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Beginning Flash and ActionScript Game Programming Part 1: Introduction to Flash Game Programming and Useful Terms

 

This section is to introduce you to Flash, Actionscript 3.0 (as3), and some associated terms.

Introduction

Game programming can be fun and enjoyable, but it is hardly ever easy.
You can learn the basics from other people, but a lot of stuff you’ll have to struggle through and figure out yourself.
The most fun part for me is seeing your creations come to life, especially after putting a lot of time, and effort into making things work the way you want to.

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