Spine – 2D skeletal Animation software + runtimes KickStarter- discounted for 2 more days!
I funded this awhile ago, and it was very relevant for a project I was working on, but if you guys are interested- the KickStarter has it discounted quite a bit: http://www.kickstarter.com/projects/esotericsoftware/spine I’m using it instead of flash for animating characters for my game, and it does a good job, as well as being lightweight. […]
Review of Box2D for Flash Games (Author: Emanuele Feronato)
Emanuele has come out with a new book, which is a great overview of using Box2D with real-world examples. He had announced it back in the end of November on his blog ( http://www.emanueleferonato.com/2012/11/28/box2d-for-flash-games-book-is-on-the-shelves/ ), and I couldn’t wait to get my hands on it. (Example of one of the “Totem” like game you create, […]
There are a couple game competitions that I know of right now, and I wanted to share with everyone. Jonathan Harbour RTS game contest for beginners (Due 12/25/2011) Jonathan Harbour has a contest for beginners to develop their own real time strategy(RTS) game, and has some prizes as well. It would be a good excuse […]
Flash Development for Android Cookbook Review
This is an awesome book to bring your Flash games and programs to Android! This book provides you with everything you need to start developing programs and games on android using Adobe AIR, assuming you already have some knowledge in ActionScript. It shows short “recipes” on how to interface with everything that you would want […]
Using Box2d to Create a Side Scrolling Game – Part 2: Adding Keyboard Input and An Enemy
This article will show you how to add user input to control the “hero” object created in the previous article. Additionally, we will add an enemy that will wander back and forth, stop and reverse direction at the ends of the screen, and will bounce up the hero when jumped onto.
Review of Flash Game Development by Example (Author: Emanuele Feronato)
When I found out the author of the largest Flash game development blog had written a book, I was very eager to pick it up and try it out. (his announcement on his blog HERE) Emanuele’s blog has been around for many years, and he has great information from starting out in actionscript and beginning […]
Using Box2d to Create a Side Scrolling Game – Part 1: Intro and Setting Up Box2d
The purpose of these articles will be to make a basic side scrolling type game using Box2d to handle collision detection. This article will show you how to set up a project with box2d, and start creating objects to be used in a side scrolling type game (such as Super Mario Brothers).
Creating an Asteroids Flash Game Using the Display List Part 5: Lives, Scores, Restarting, Pausing, Creating Levels, and a Basic GUI
In the last section, we created a way to detect collisions, created particle explosions, and broke the asteroids up into smaller pieces when hit. In this section, we’ll keep track of the lives, score, make levels, and create a GUI for starting, restarting, and pausing the game.
Begining Flash Game Programming and ActionScript Programming Part 2 ALTERNATIVE (FOR MAC OR LINUX USERS): Downloading and Setting Up Eclipse (with the flash builder plugin) and Compiling Your First Program
Who This is For This post is primarily for anyone that has to use Eclipse for actionscript programming, which is primarily for Mac, Linux, or even PC users who would rather use the eclipse platform. FlashDevelop is only supported in windows (programmed using C#), so if using a Mac or Linux, you would have to […]
Creating an Asteroids Flash Game Using the Display List Part 4: Detecting Collisions and Creating Particle Explosions
In the last section, we created an asteroids class to easily create a variety of asteroids, as well as move them around on screen. In this section, we’ll create a way to detect collisions between the asteroids and the ship or bullets, and create particle explosions when the collisions happen, as well as break apart […]