Tutorials
This page is a list of the tutorials series I have posted, so that if you’re looking for a particular series, you can find it more easily on this page.
Beginning Flash and ActionScript Game Programming
- Part 1: Introduction to Flash Game Programming and Useful Terms
- Part 2: Downloading and Setting Up FlashDevelop and Compiling Your First Program
- Part 3: Basic Programming Concepts-Variables
- Part 4: Basic Programming Concepts-Arrays
- Part 5: Basic Programming Concepts-Loops
- Part 6: Basic Programming Concepts-Functions
- Part 7: Basic Programming Concepts-Classes and Objects
- Part 8: Basic Programming Concepts-Classes-Inheritance
- Part 9: Vector Drawing
- Part 10: Input and Event Handling
- Alternative Videos
- Part 2 ALTERNATIVE (FOR MAC OR LINUX USERS): Downloading and Setting Up Eclipse (with the flash builder plugin) and Compiling Your First Program
Creating an Asteroids Flash Game Using the Display List
Creating a Asteroids Flash Game Using Blitting
- Part 1: Setting up FlashDevelop and Planning
- Part 2: Creating the Game Class and rendering the background
- Part 3: Creating and rendering the ship
- Part 4: Using Keyboard Controls to Move Around the Ship on screen
- Part 5: Creating and Firing bullets, and making objects wrap around the screen
- Part 6: Creating Asteroids
- Part 7: Detecting Collisions and Creating Particle Explosions
- Part 8: Lives, Scores, Restarting, Pausing, Creating Levels, and a Basic GUI
- Part 9: Integrating with the Kongregate API
- Part 10: Changing Vector Images to Bitmaps
