Flash

Beginning Flash and ActionScript Game Programming Part 3: Basic Programming Concepts-Variables

In the previous section, we downloaded and installed FlashDevelop, created our first program project, and traced out some text to the console, which is used for debugging your program. In the next few section, we’ll look at basic programming concepts you need to know to program in ANY language. In this section we’ll learn about …

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Beginning Flash and ActionScript Game Programming Part 1: Introduction to Flash Game Programming and Useful Terms

  This section is to introduce you to Flash, Actionscript 3.0 (as3), and some associated terms. Introduction Game programming can be fun and enjoyable, but it is hardly ever easy. You can learn the basics from other people, but a lot of stuff you’ll have to struggle through and figure out yourself. The most fun …

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Creating an Asteroids Flash Game Using the Display List Part 2: Creating and Firing bullets, and making objects “wrap around” the screen

I’m going to finish up the tutorial section on creating an asteroids game in FlashDevelop using the display list. This series will run parallel to the tutorial set for creating an asteroids game using blitting. In the last section, we added keyboard input to the ship, so that we could rotate in any direction, and …

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Creating a Asteroids Flash Game Using the Display List Part 1: Creating The Game, Ship and Keyboard Controls

In this article, we’ll be using classic flash techniques to create an asteroids ship and move it around on screen using the keys. This is a quick way to create simpler games, or for any game where you don’t need complex control of the rendering order of your objects. Note: Blitting (which is covered in …

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Summary of Flash Mind Meld (flashmindmeld.com)

Ever since one of my favorite Actionscript game development bloggers (Emanuele Feronato) posted on his site about ‘Flash Mind Meld‘, I have been waiting to go through it. Sixty ‘Experts’ give their tips on creating successful flash games in 60 seconds. Sounds amazing, right? Free advice from 60 guys and gals good enough to be counted …

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Creating a Asteroids Flash Game Part 10: Changing Vector Images to Bitmaps

This article is about loading your own graphics into your asteroids game created in the asteroids tutorial. Adding images to what we already have is actually simpler than creating the vector drawings. There are two ways to do this – embed the image, or use a loader to load externally. I personally like loading them …

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Creating a Asteroids Flash Game Part 9: Integrating with the Kongregate API

In the last section, we created a way to keep track of the lives and score, as well as created levels, restarting, pausing, and a basic menu GUI to start the game. In this section, we’ll add the Kongregate API to the game to allow us to keep track of the score through the Kongregate …

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