Creating an Asteroids Flash Game Using the Display List Part 2: Creating and Firing bullets, and making objects “wrap around” the screen
I’m going to finish up the tutorial section on creating an asteroids game in FlashDevelop using the display list. This series will run parallel to the tutorial set for creating an asteroids game using blitting. In the last section, we added keyboard input to the ship, so that we could rotate in any direction, and …