January 2011

Creating a Asteroids Flash Game Part 4: Using Keyboard Controls to Move Around the Ship on screen

In the previous section, we created a base class for all our game objects, and created and rendered our space ship. In this section, we’ll add keyboard control to make our ship be able to move around on screen, and actually see our game start coming to life! Getting Keyboard Input, and Storing Multiple Key …

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Creating a Asteroids Flash Game Part 3: Creating and rendering the ship

In the last section we setup our main game class, created our main game loop, and created the background we will be rendering all of our game objects on to. In this section, we’ll make a base class for all our game objects, create our ship, and use the arrow keys to move it around …

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Creating a Asteroids Flash Game Part 2: Creating the Game Class and rendering the background

In the previous section, we planned out what we are going to accomplish with the game, and setup the flashdevelop environment for creating our asteroids game,. The game can’t be asteroids without being in space. For this, we’ll create and add the background bitmapdata to our stage, and create a game class to handle everything …

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Creating a Asteroids Flash Game Part 1: Setting up FlashDevelop and Planning

This tutorial will create a vector based asteroids game using the completely free, and best solution for creating flash games, FlashDevelop. Why use FlashDevelop? FlashDevelop is open source, and much better for programming than the flash IDE (and with a $800 savings!). It is truly a remarkable program, and I suggest you donate and let …

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