Author name: Chris Moeller

Storing and Loading External Level Data and Information in XML

Have you ever accidentally hardcoded information into your program, to later realize it would be easier to not have to compile for small changes? Storing information in XML allows you an easy way to change parts of your program, without needing to re-compile. You can store entire levels, character definitions, and directions to artwork from …

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Beginning Flash and ActionScript Game Programming Part 3: Basic Programming Concepts-Variables

In the previous section, we downloaded and installed FlashDevelop, created our first program project, and traced out some text to the console, which is used for debugging your program. In the next few section, we’ll look at basic programming concepts you need to know to program in ANY language. In this section we’ll learn about …

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