Author: Chris Moeller

  • Great News!

    Someone on gamedev (swiftcoder) had pointed me in a good direction for my engine, irrlicht engine (, which is a multi-platform, multi-rendering API compatible, open source engine!! Taking a look at the demo’s, some things I could pull out that I need are .X model loading (+skeleton animation), loading levels(which I was going to use […]

  • Working on game engine

    I’ve been pretty busy with the holidays and work, but I’m still working on creating a game engine. I’ve got my set of books to go off of, and have their code compiling correctly, so the next step is to base my structure of off theirs, and add what I find important. Since rendering is […]

  • Welcome to my website

    Hi, welcome to my site! This is my new site to document my progress with programming. Check out my portfolio and my games section. I will update this fairly often with just random thoughts as I go. I have a finished asteroids like game on my games page- check it out and post what you […]

  • Working on Tower Defense game based on J.R.R Tolkien and Warcraft worlds

    I’ve got the basic code done to run a level… just need to expand it for multiple levels, cut scenes, ect. Doing the artwork myself at first… not the best looking, but I have to learn perspective, shading and highlights, and a lot of other stuff. Let me know if you know of any resources […]