I’ve been pretty busy with the holidays and work, but I’m still working on creating a game engine. I’ve got my set of books to go off of, and have their code compiling correctly, so the next step is to base my structure of off theirs, and add what I find important.
Since rendering is going to be the first step to see visually how things are working, that is my first step. I am going to change the basic advanced 2d engine to work with openGL and add the supporting functions to create and render boxes. Next I want to implement mouse+keyboard control and a camera system. From there, a terrain system based on the 3d RTS game book.
*Create basic engine structure supporting openGL
*Create box structure and render to screen
*Create input structure for mouse and keyboard (WASD + mouse look)
*create camera Structure
*Create terrain structure