Game Development

Review of Flash Game Development by Example (Author: Emanuele Feronato)

When I found out the author of the largest Flash game development blog had written a book, I was very eager to pick it up and try it out. (his announcement on his blog HERE) Emanuele’s blog has been around for many years, and he has great information from starting out in actionscript and beginning …

Review of Flash Game Development by Example (Author: Emanuele Feronato) Read More »

Asus EP121 Tablet Review (Cintiq Alternative)

What is the Asus EP121? The Asus EEE EP121 tablet/slate is a great multi-purpose device. For artists, it has a 12″ wacom screen that has 256 levels of pressure sensitivity. For people looking for a tablet or new laptop, it is a lightweight, relatively high resolution full windows device, with bluetooth hardware keyboard, that accepts …

Asus EP121 Tablet Review (Cintiq Alternative) Read More »

Creating an Asteroids Flash Game Using the Display List Part 4: Detecting Collisions and Creating Particle Explosions

In the last section, we created an asteroids class to easily create a variety of asteroids, as well as move them around on screen. In this section, we’ll create a way to detect collisions between the asteroids and the ship or bullets, and create particle explosions when the collisions happen, as well as break apart …

Creating an Asteroids Flash Game Using the Display List Part 4: Detecting Collisions and Creating Particle Explosions Read More »

Creating an Asteroids Flash Game Using the Display List Part 3: Creating Asteroids

In the last section, we created bullets, and a method of wrapping the ship and bullets to the other side of the screen when they reach an edge of the screen. In this section, we’ll create an asteroids class that allows us to make a variety of asteroids quickly and easily. We’ll also move them …

Creating an Asteroids Flash Game Using the Display List Part 3: Creating Asteroids Read More »

EMANUELE FERONATO’S New Book: Flash Game Development By Example

One of my favorite Actionscript game programming blogs is http://www.emanueleferonato.com. He has been around for quite a long time, and when I decided to go into flash/actionscript from C++, for game programming, his old posts were invaluable. Check out his book, if you’re interested, let him know, or pick up the book! $25 for the …

EMANUELE FERONATO’S New Book: Flash Game Development By Example Read More »

Storing and Loading External Level Data and Information in XML

Have you ever accidentally hardcoded information into your program, to later realize it would be easier to not have to compile for small changes? Storing information in XML allows you an easy way to change parts of your program, without needing to re-compile. You can store entire levels, character definitions, and directions to artwork from …

Storing and Loading External Level Data and Information in XML Read More »

Scroll to Top