I’ve been working on Nemesis as much as I can.
I have all the animations for a basic NPC, wold, and main hero finished.
I recently modeled all the equip-able items so far, and rendered them out with animations, so it will soon be possible to see the items when equipped, as well as better looking items on the item screen and on the ground.
I’ve been playing dragons age lately, and observing what elements I like from their RPG. The game is great! But it might be a different type of play than what Nemesis will be, since it does have a finale, I might need to look more into current MMORPG’s and see what elements are most enjoyable/addictive.