Author name: Chris Moeller

Great News!

Someone on gamedev (swiftcoder) had pointed me in a good direction for my engine, irrlicht engine (http://irrlicht.sourceforge.net/), which is a multi-platform, multi-rendering API compatible, open source engine!! Taking a look at the demo’s, some things I could pull out that I need are .X model loading (+skeleton animation), loading levels(which I was going to use …

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Working on Tower Defense game based on J.R.R Tolkien and Warcraft worlds

I’ve got the basic code done to run a level… just need to expand it for multiple levels, cut scenes, ect. Doing the artwork myself at first… not the best looking, but I have to learn perspective, shading and highlights, and a lot of other stuff. Let me know if you know of any resources …

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