New screen shot of Nemesis

I’ve been working on Nemesis as much as I can.
I have all the animations for a basic NPC, wold, and main hero finished.
I recently modeled all the equip-able items so far, and rendered them out with animations, so it will soon be possible to see the items when equipped, as well as better looking items on the item screen and on the ground.
I’ve been playing dragons age lately, and observing what elements I like from their RPG. The game is great! But it might be a different type of play than what Nemesis will be, since it does have a finale, I might need to look more into current MMORPG’s and see what elements are most enjoyable/addictive.
Diablo like Flash RPG coming soon!
I’ve still been working on my flash RPG game. I’ve got all the lower level things finished, but trying to polish things up to work better.
It’s an isometric game, and everything is pulled externally from XML files, so it will be possible to add many more enemies, item types, NPC’s, and Quests after the initial few.
I’m not an primarily an artist, but it should look pretty decent when finished.
I’m hoping to have the alpha up here soon!
You can also earn extra money in the game by adding user created content, and since the content is almost completely dynamic, the game has the potential for being able to grow very large.
Let me know if you would be interested in signing up for the closed alpha!
Working on intel competition
I have been working on trying to get a demo ready for the Intel competition for the past month off and on, but have to finish before the end of the month.
Have to really work overtime to try to get something finished on time!
Screen Shots
Here are some screen shots from the last couple of days:
first box’s positioned correctly:
And with camera and floor:First Engine screenshot– nehe cube loaded from mesh(OBJ file) and text loaded from a font jpg, and written out to screen:
A quick rocketship with the text texture on it to demonstrate a model loaded out of 3ds max (the axis’s are in the engine using points)
My old delta flyer model loaded into the engine with the nehe texture:
A quick level modeled in 3ds max imported into the engine and rendered with diffuse lighting and normalsAnother angle:
Basic Camera and Text Output working on engine
I spent the night after work working on the “engine” — have SDL keyboard controlled “camera” working, and added the “camera” to a std:list of “scene objects”, building off of what I saw it the other engine, and trying to structure the basics of my engine in the same way– they were able to build tons into theirs, and I would like to start mine with a good foundation so I can keep building it, with minimal “going back and changing everything”.
Things I finished tonight:
-“Camera” movement via keyboard (through a object pointer stored in a linked list)
–basic text showing onscreen through object interface
-(+ getting the camera working using the linked list was some time– hadn’t used a list before, and forgot I had to declare my inherited objects public: “class glassBox:public Box”)
Since I now have text output to screen, I can debug.
Anyone know if it’s possible to debug using console commands in MSV8.0/2005? Is there a better/easier real-time debugging technique aside from writing to the screen(or text files which isn’t what I need for initially getting things working and seeing whats happening?
Working on game engine
I’ve been pretty busy with the holidays and work, but I’m still working on creating a game engine. I’ve got my set of books to go off of, and have their code compiling correctly, so the next step is to base my structure of off theirs, and add what I find important.
Since rendering is going to be the first step to see visually how things are working, that is my first step. I am going to change the basic advanced 2d engine to work with openGL and add the supporting functions to create and render boxes. Next I want to implement mouse+keyboard control and a camera system. From there, a terrain system based on the 3d RTS game book.
Summary:
*Create basic engine structure supporting openGL
*Create box structure and render to screen
*Create input structure for mouse and keyboard (WASD + mouse look)
*create camera Structure
*Create terrain structure
Working on Tower Defense game based on J.R.R Tolkien and Warcraft worlds
Basic map layout and look for background

Basic arrow shooting building (steampunk style)

Basic resource gathering Gnome

Basic Orc

Attempts at making the wheelbarrow for resources

