Author name: Chris Moeller

Review of Flash Game Development by Example (Author: Emanuele Feronato)

When I found out the author of the largest Flash game development blog had written a book, I was very eager to pick it up and try it out. (his announcement on his blog HERE) Emanuele’s blog has been around for many years, and he has great information from starting out in actionscript and beginning …

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Asus EP121 Tablet Review (Cintiq Alternative)

What is the Asus EP121? The Asus EEE EP121 tablet/slate is a great multi-purpose device. For artists, it has a 12″ wacom screen that has 256 levels of pressure sensitivity. For people looking for a tablet or new laptop, it is a lightweight, relatively high resolution full windows device, with bluetooth hardware keyboard, that accepts …

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Begining Flash Game Programming and ActionScript Programming Part 2 ALTERNATIVE (FOR MAC OR LINUX USERS): Downloading and Setting Up Eclipse (with the flash builder plugin) and Compiling Your First Program

Who This is For This post is primarily for anyone that has to use Eclipse for actionscript programming, which is primarily for Mac, Linux, or even PC users who would rather use the eclipse platform. FlashDevelop is only supported in windows (programmed using C#), so if using a Mac or Linux, you would have to …

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Creating an Asteroids Flash Game Using the Display List Part 4: Detecting Collisions and Creating Particle Explosions

In the last section, we created an asteroids class to easily create a variety of asteroids, as well as move them around on screen. In this section, we’ll create a way to detect collisions between the asteroids and the ship or bullets, and create particle explosions when the collisions happen, as well as break apart …

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Creating an Asteroids Flash Game Using the Display List Part 3: Creating Asteroids

In the last section, we created bullets, and a method of wrapping the ship and bullets to the other side of the screen when they reach an edge of the screen. In this section, we’ll create an asteroids class that allows us to make a variety of asteroids quickly and easily. We’ll also move them …

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EMANUELE FERONATO’S New Book: Flash Game Development By Example

One of my favorite Actionscript game programming blogs is http://www.emanueleferonato.com. He has been around for quite a long time, and when I decided to go into flash/actionscript from C++, for game programming, his old posts were invaluable. Check out his book, if you’re interested, let him know, or pick up the book! $25 for the …

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Problems with Embedding SWFs in ActionScript or Flex

There are two ways of including assets (images, swf animations, music, ect) in your flash application. Either use the URLLoader to load the files externally, or embed your assets, so you can distribute just your swf, and not need to include any other files. It sounds straight forward, but there any many places Flash may …

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