Author name: Chris Moeller

Pickup a great LibGDX tutorial book that I was one of the technical reviewers for!

Learning LibGDX Game Development is a great LibGDX tutorial book that I have the pleasure to be associated with 😀 I mainly just double checked everything, made sure it was easy enough to follow, but the author did a surprisingly concise, yet well thought out series of tutorials, culminating in having a finished “runner” type …

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Awesome destructible terrain demo using Box2d on Emanuele Feronato’s site!!

Check out this awesome demo, making destructible terrain in Box2s on Emanuele’s site! Does anyone remember “Scorched Earth”? It was a freeware game from the 90’s that pre-dated worms, with similar gameplay, that allowed multiplayer, same screen battles that I used to play with my sister for hours. I’d love to make a Android version …

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Unity basic for Android and iOS now free!

Good news for all you other indie developers out there- Unity basic for Android and iOS is now free! http://blogs.unity3d.com/2013/05/21/putting-the-power-of-unity-in-the-hands-of-every-mobile-developer/ Unity basic seems like it would be more than sufficient for the needs of most indie developers. This means that there will be a lot more people trying out Unity, publishing games, and making the …

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AndEngine for Android Game Development Cookbook Review

I really enjoyed this book because it appears to be helpful both to game developers who want to start using the AndEngine, as well as people that might be new to game development in general. Every cookbook “recipe” is something that you will need to use eventually while programming games, but it’s laid out so …

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Development Blog: 2d side scrolling mining game- on screen controls, basic animation

Try it here: I got rid of it rendering tiles off screen, and increased the world size (which decreased the steepness of the hills for now). I also added touch screen support (jumping and moving), figured out how I want to handle different resolutions, and changed in a basic guy graphic and background. I will …

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