Author: Chris Moeller

  • Pickup a great LibGDX tutorial book that I was one of the technical reviewers for!

    Learning LibGDX Game Development is a great LibGDX tutorial book that I have the pleasure to be associated with 😀 I mainly just double checked everything, made sure it was easy enough to follow, but the author did a surprisingly concise, yet well thought out series of tutorials, culminating in having a finished “runner” type […]

  • Android Studio Application Development Book Review

    I was able to get a chance to read from packt publishing, and wanted to share my review. My overview is that it is useful for understanding the interface of Android studio, and learning the basics of how to use it. The book explains the how to setup a project, configure Android studio, and steps […]

  • Awesome destructible terrain demo using Box2d on Emanuele Feronato’s site!!

    Check out this awesome demo, making destructible terrain in Box2s on Emanuele’s site! Does anyone remember “Scorched Earth”? It was a freeware game from the 90’s that pre-dated worms, with similar gameplay, that allowed multiplayer, same screen battles that I used to play with my sister for hours. I’d love to make a Android version […]

  • Unity basic for Android and iOS now free!

    Good news for all you other indie developers out there- Unity basic for Android and iOS is now free! Unity basic seems like it would be more than sufficient for the needs of most indie developers. This means that there will be a lot more people trying out Unity, publishing games, and making the […]

  • Mastering UDK Game Development Review

    Good book to learn how to create non FPS game genre’s with UDK. This book provides information specifically on how to start creating different types of games using the UDK, but it’s aimed at level designers, or at least someone who knows their way around using the UDK, but might not be comfortable using straight […]

  • Selenium 2 Testing Tools Review

    Great overview of Selenium 2, and how to get started running tests. The author covers a good overview of what Selenium 2 is, which includes the differences between Selenium IDE, grid, RC and the WebDriver. It is basically a “cookbook”- with information on how to record tests, setup different tests, test new HTML5 features, test […]

  • Sonar Code Quality Testing Essentials Review

    If you are looking for a tool to aid with the QA of your projects this is a great book to get you setup and working with Sonar. If you are new to Sonar, the book gets you started with an overview of how it is used, what it is capable of, and what makes […]

  • AndEngine for Android Game Development Cookbook Review

    I really enjoyed this book because it appears to be helpful both to game developers who want to start using the AndEngine, as well as people that might be new to game development in general. Every cookbook “recipe” is something that you will need to use eventually while programming games, but it’s laid out so […]

  • Development Blog: 2d side scrolling mining game- on screen controls, basic animation

    Try it here: I got rid of it rendering tiles off screen, and increased the world size (which decreased the steepness of the hills for now). I also added touch screen support (jumping and moving), figured out how I want to handle different resolutions, and changed in a basic guy graphic and background. I will […]

  • Development Blog: 2d side scrolling mining game

    Reasons I wanted to document my progress on my new game, which is a 2d side scrolling, mining type game, somewhat similar to Minecraft or Terraria, or the hundreds of other games somewhat like that out these days. I noticed that there are no good ones on the Android Market/ Google play, and I’d personally […]